slimecing

a fighting game featuring slimes and swords
Log | Files | Refs | README

LiberationSans SDF - Drop Shadow.mat (2899B)


      1 %YAML 1.1
      2 %TAG !u! tag:unity3d.com,2011:
      3 --- !u!21 &2100000
      4 Material:
      5   serializedVersion: 6
      6   m_ObjectHideFlags: 0
      7   m_PrefabParentObject: {fileID: 0}
      8   m_PrefabInternal: {fileID: 0}
      9   m_Name: LiberationSans SDF - Drop Shadow
     10   m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
     11   m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
     12   m_LightmapFlags: 5
     13   m_EnableInstancingVariants: 0
     14   m_DoubleSidedGI: 0
     15   m_CustomRenderQueue: -1
     16   stringTagMap: {}
     17   disabledShaderPasses: []
     18   m_SavedProperties:
     19     serializedVersion: 3
     20     m_TexEnvs:
     21     - _BumpMap:
     22         m_Texture: {fileID: 0}
     23         m_Scale: {x: 1, y: 1}
     24         m_Offset: {x: 0, y: 0}
     25     - _Cube:
     26         m_Texture: {fileID: 0}
     27         m_Scale: {x: 1, y: 1}
     28         m_Offset: {x: 0, y: 0}
     29     - _FaceTex:
     30         m_Texture: {fileID: 0}
     31         m_Scale: {x: 1, y: 1}
     32         m_Offset: {x: 0, y: 0}
     33     - _MainTex:
     34         m_Texture: {fileID: 2846298, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
     35         m_Scale: {x: 1, y: 1}
     36         m_Offset: {x: 0, y: 0}
     37     - _OutlineTex:
     38         m_Texture: {fileID: 0}
     39         m_Scale: {x: 1, y: 1}
     40         m_Offset: {x: 0, y: 0}
     41     m_Floats:
     42     - _Ambient: 0.5
     43     - _Bevel: 0.5
     44     - _BevelClamp: 0
     45     - _BevelOffset: 0
     46     - _BevelRoundness: 0
     47     - _BevelWidth: 0
     48     - _BumpFace: 0
     49     - _BumpOutline: 0
     50     - _ColorMask: 15
     51     - _Diffuse: 0.5
     52     - _DiffusePower: 1
     53     - _FaceDilate: 0.1
     54     - _FaceUVSpeedX: 0
     55     - _FaceUVSpeedY: 0
     56     - _GlowInner: 0.05
     57     - _GlowOffset: 0
     58     - _GlowOuter: 0.05
     59     - _GlowPower: 0.75
     60     - _GradientScale: 10
     61     - _LightAngle: 3.1416
     62     - _MaskSoftnessX: 0
     63     - _MaskSoftnessY: 0
     64     - _OutlineSoftness: 0
     65     - _OutlineUVSpeedX: 0
     66     - _OutlineUVSpeedY: 0
     67     - _OutlineWidth: 0.1
     68     - _PerspectiveFilter: 0.875
     69     - _Reflectivity: 10
     70     - _ScaleRatioA: 0.9
     71     - _ScaleRatioB: 0.73125
     72     - _ScaleRatioC: 0.64125
     73     - _ScaleX: 1
     74     - _ScaleY: 1
     75     - _ShaderFlags: 0
     76     - _SpecularPower: 2
     77     - _Stencil: 0
     78     - _StencilComp: 8
     79     - _StencilOp: 0
     80     - _StencilReadMask: 255
     81     - _StencilWriteMask: 255
     82     - _TextureHeight: 1024
     83     - _TextureWidth: 1024
     84     - _UnderlayDilate: 0
     85     - _UnderlayOffsetX: 0.5
     86     - _UnderlayOffsetY: -0.5
     87     - _UnderlaySoftness: 0.05
     88     - _VertexOffsetX: 0
     89     - _VertexOffsetY: 0
     90     - _WeightBold: 0.75
     91     - _WeightNormal: 0
     92     m_Colors:
     93     - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
     94     - _Color: {r: 1, g: 1, b: 1, a: 1}
     95     - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
     96     - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
     97     - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
     98     - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
     99     - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
    100     - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
    101     - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
    102     - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
    103     - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}